Creating High-Quality Vegetation for Games
Resumen
This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.
Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.
This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
eBook con Kobo by Fnac
Miles de libros en cualquier parte gracias al libro electrónico de Kbo by Fnac. Una experiencia de lectura óptima tan cómoda con leer un libro en papel
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Características
- ISBN
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9781040338704
- SKU
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1007911707